tf2 cl_interp. So i kept trying untill i removed the config files from custom. tf2 cl_interp

 
 So i kept trying untill i removed the config files from customtf2 cl_interp  Yup

Most popular values are 1 (equal to cl_interp 0. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. By reducing the packet loss between you and the game server, it seeks to make your shots faster. cfg file. I'd recommend you create a few interp configs in your Team Fortress 2\tf\cfg folder and switch between them every match to find what's best for you. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 1. When set to 0, the optimization is run; only the set of entities that need interpolation are considered. Plonk that in autoexec. 0303 cl_timeout 60 cl_pred_optimize 2 net_maxpacketdrop 0 rate 80000. cl_interp_all is a console variable available in all Source games. TF. 0: client archive userinfo notconnected: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). Join. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. messiTHEGOAT |. 05 ; cl_interp_ratio 2" // for updaterate 40 // Use this in most cases, or if you don't know what else to pick. I used to play tf2 (quit like 6 months ago), and back then I understood how these settings interacted with each other. In lmaobox there's a setting for fake lag. it really doesn't matter, competitive players will say as low as possible, so 0, but it's all personal preference. cl_smooth 0 while playing TF2. 031 and ratio 2) OFFLINE cl_interp 0 cl_interp_ratio 1. It is highly advised to set your interp itself as low as possible. Forums » TF2 Customisation & Support » cl_interp settings. replace <number> with 0. 034 in your autoexec. if the game feels really stuttery then change cl_interp_ratio to 2. and cl_interp just put 0. 015 cl_pred_optimize 2 cl_lagcompensation 1 *Feel free to ask any other questions about my settings. My recommended Interp settings: cl_interp 0. Projectiles are checked server-side, which means you want the newest. c_interp is a command that creates false lag. 152. Help appreciated. Team Fortress 2. cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. TF2's default rate is 80000, but there's a common misconception that it should be set to 60000 or something. ago. Changing the cl_interp variable to 0. Thanks a lot man! The default cl_interp is 0. set to zero so youll use the ratio interp which is easier to use. Reset. 01 then for every single hitscan class (i. cl_interp_ratio 1. 0152 and setting the others the most consistent way. Networking in source games; Health care; Set up a TF2 server; Configs; Tools. Team Fortress 2. these will make all of your attacks more consistant. themikers. org launches tf2pickup. 1" ) min. 0 = LAN. cl_interp 0. I decided to visit Brazil and play TF2. 0134 cl_interp 0Add a Comment. That or you use magic: googleActual Info:me bro, mm use ratio 2. Your interp may be changed using the commands "cl_interp xxx" and "cl_interp_ratio xxx" placed inside your autoexec. Just the way I like it :3 Anyhow, in this video I show you how to get 15. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. 031) is actually giving players a very slight edge of time while peeking. Go into your C:Program FilesSteamSteamappsCommon]Team Fortress 2 fcustomMy Custom Stuffcfg folder (Or create all missing folders) 2. posted about 4 years ago. 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. 015200" ( def. And then booted up tf2. If you wish to have a better experience, use these instead: cl_interp 0 cl_interp_ratio 2 rate 80000 // test your internet speed to find a better rate yourself cl_updaterate 66 cl_cmdrate. A moderate, consistent framerate is much more. 0303 (2/66; 2 lost packets). 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. Same goes for other classes, but much more noticable. When you open the game next, you can press ~ at any time to open the console. A. The tickrate is set to 66 in CSS, DoD S and TF2. But it's slow and you can hit airshots kind of late. #14. What is the cl_interp command and what does it do? I'm relatively new to TF2 and I recently started practicing headshots. I mean, I decided to use Cl_interp 5 and fail a bunch. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. Comments. rate 80000. Secondly, yellow lerp means packet loss which is why your game feels jittery. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. #1. No. Always set cl_interp to 0. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. Source Engine 2007 / Source Engine 2009 (TF2 – DoD S – CSS) + Left 4 Dead Engine + Left 4 Dead 2 Engine + Alien Swarm Engine cl_interp = cl_interp_ratio / cl_updaterate. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_updaterate 66 rate 196608 cl_smooth 1 cl_lagcompensation 1. 033, but recently i noticed my shots weren't firing as fast as the interp setting so i checked my interp this is what i got cl_interp "cl_interp" = "0. So I found this cl_interp . If you have a ping of 0 and a cl_interp of 0, then you are literally playing the best possible tf2. notzkah. #14. i’m not a spy but i was told it does something funny if i screw with cl interp. 01 in my config, respectively. 1) cl_interp_ratio "-1" posted about 5 years ago quote • multi-quote • link #2. # 1. As far as I know, you can't change your interp settings while in game, so with mcom's inbuilt network aliases that are specifically tailored to either hitscan or projectile, will switching between classs in-game change my interp or will I have to leave and come back every time I want to change class for my interp to adjust properly? Thank you! 2. 5 is the actual max btw, setting it. • 20 days ago. People complained about him and called him a hacker and the spy didn't react. . cl_updaterate 60 // interp is the delay between packets // using interp ratio is more accurate than setting it manually, // so set it to 0 to make this happen: cl_interp 0 // There's 106 packets per second // And packets could be a max possible size of 1288 bytes: rate 136528 // still enable splitpackets: net_splitpacket_max rate 136528. cl_interp_ratio acts as a multiplier. ago. Exmaple. Change the extension to . cl_interp 0. The cl_interp 0. 01 makes it easier to reflect as a pyro, but didn't elaborate further. After nine years in development, hopefully it was worth the wait. I recently heard about cl_interp abusing, and I’m pretty new to tf2. Good luck. cl_interp 0 is not the min. cfg and "cl_interp 0. dem files. 06), but any lower and the commons will be more and more choppy the lower you go. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Uses of scripting vary from simply binding a key to a command to self-referential loops and. Demoman. cl. 0152/ratio 1 TF2 uses the snapshot previous to what you see and the next one to interpolate where everyone is in. This makes you a minuscule target, but this also limits the area you can cover. 0352 currently Set cl_interp to 0. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. cl_updaterate 66 //packets from server each sec. If your cl_interp is high, the movement of your enemies will be smoother and therefor easier to hit, which is good for hitscan because it's checked client-side if you hit or miss their hitbox. 01 cl_interp 0 cl_interp_ratio 1 I don't know if the bosses look weird or not with that since I don't play bad maps, but having good net settings is better than fixing this. 2, etc] Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Recent Discussion Reporting Misconduct in the Community 1 stream highlights 13151 Frag Clips Thread 9448 RESUP LAN 3 - LocalHost Philly Sep 30-Oct 1 2023 60 Mouse sensitivity randomly becomes faster mid game 3 worst steam profile 1525 Most of old visuals pack (works on serveme) 26 best pub quotes 1851 Insomnia 71 (7-10/09/23) - incl a TF2. Please include cl_interp, cl_interp_ratio, rate, cl_cmdrate, cl_lagcompensation, etc. ago. 030303 (lerp: 30. As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. 01 cl_updaterate 66 rate 60000Team Fortress 2 > General Discussions > Topic Details. 0325; cl_interp_ratio 1; rate 97000; cl_updaterate 66; cl_cmdrate 66; 2. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. People complained about him and called him a hacker and the spy didn't react. Team Fortress 2. // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons. 60 in CS 1. Go to tf, and cfg. If cl_interp_ratio = 0, client considers 0, server considers 1. After nine years in development, hopefully it was worth the wait. cfg file can help increase the likelihood of hitting a fast-moving enemy. All gists Back to GitHub Sign in Sign up. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. e. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. 014/2 = 0. 0152,使用枪械类兵种的最佳参数为:0. They can be helpful because you can see players hiding in corners or. Title. trash Mar 20, 2017 @ 4:00pm. dem files play much smoother. 0152 (1/66; compensates for 1 packet to be lost) and 0. Blacker Jun 11, 2020 @ 11:06pm. 6 replies #8Mannco. one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1. cl_interp_all: 0: client: Disable interpolation list optimizations. I did in fact open the command console and entered the value "cl_interp_ratio 1, and nothing seemed to happen. All keybindings are shown at the top of the file. Hello! This tutorial is more for people who are newer to spy or don't play him as often. I'll add that I play mostly on casual servers and i have very good internet in case that helps. 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. For some reason when ever I load up tf2, put the code in console then close tf2 and check to see if it saved and it did not. When set to 0, the optimization is run; only the set of entities that need interpolation are considered. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. 01 cl_updaterate 66 rate 60000. 05s=50ms. While it might seem like you stabbed the Medic, they actually. Just drag the downloaded file into your tf/custom folder, and mastercomfig takes care of the rest. 1 = "good" connections. 0152,使用枪械类兵种的最佳参数为:0. for lerp 0 type cl_interp 0 + cl_updaterate 65500 for lerp 10 type cl_interp 0. 020 = 0. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. . Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. Drop it down to 1 _only_ if you actually know what you're doing and why you're. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). I think that it's important to get more people into spy and hopefull. cl_interp . correct. 5 is too inconsistent. cl_interp_ratio 1. //. Therefore, your cl_interp setting is incorrect. rate 97000. cfg. [deleted] • 6 yr. If you don't know how to typ. im playing on eu servers 60-100 pinp current interp im using:. These are the values I most commonly use: cl_interp 0. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. If you still have trouble, go back to defaults. Reply. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. The first number is the value of cl_interp. 0303). I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. cl_interp_ratio. Go to Steam > Library > Right-click on TF2 select Manage and press Local files, go-to the folder tf > cfg and put my autoexec. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. cl. cl_interp_ratio 2 para las conexiones con luz pérdida de paquetes. . cl_interp 0 (this gets reset every time I launch for some reason, I don't want to mess with it more as I'm afraid of causing this issue all over again, so I manually enter 0 after loading tf2) cl_interp_ratio 2 cl_cmdrate 67 cl_updaterate 67 cl_lagcompensation 1If you're not willing to make the. I need to take a shower after this one. 0152 seconds (after rounding). lower is better, just do cl_interp 0. This will insure the best general registration. 0078125 (you will get 0. 007 (high ping 34 = 0. notmartin777 •. 4, when I have 1 and 0. 01 cl_pred_optomize 2 cl_lagcompensation 1 cl_interp_ratio 1 cl_cmdrate 66 cl_pred_optimize 2 cl_updaterate. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Team Fortress 2 custom config generator. 0 interp is impossible unless offline or local server. FlabbergastedTwink. 5, which is the max) what you see ISN'T what the server sees. Open tf2 and check if 15. 0152 rate 60000this is a you problem. alias net_soft "cl_interp 0. Put cl_interp 0 in your autoexec then load tf2 and write cl_interp and it will show something like 0. Cl_interp easily replacable with ping, you could like limit cl_interp values but people who like abusing this can just play at high latency servers. Qucik and simple. ago. Type in cl_interp to see your current setting. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. I don't think i should demonstrate the exploit, or how it can be achieved, you do that by yourself. Impossible. Server-side values are used only when none were reported by the client. As the name suggests, this patch will simply kick the player out of the game if they attempt to abuse interpolation. 88. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. cl_interp 0. Interp . Let's say your cl_updaterate is 66 and you want to reset it to the default (which also happens to be 10, btw). //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. In layman's terms, it's a buffer that simulates slightly higher than perfect ping. If you have cl_smooth 0 while watching STVs or . brawler Jun 7, 2020 @ 2:55pm. Once cl_smooth 1 is set, the STV or . I find that a good all around interp is 30-33. The default interpolation delay is 0. ːtabbycatː tf2 cl_ragdoll_forcefade 1 cl_ragdoll_fade_time 0 cl_phys_props_max 0 mat_phong 0 cl_interp 0. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. cl_interp : 游戏数据在你 游戏 客户端中表现的微调(笔者认为做画面上微延迟处理) ,这个功能会完全影响到你的“手感”,被公认为使用飞行物武器如士兵、爆破手的最佳参数为:0. I'll add that I play mostly on casual servers and i have very good internet in case that helps. Paste these inside autoexec. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. This allows for smoother gameplay without stuttering when packets are lost). Does cl_interp still work? I recently heard about cl_interp abusing, and I’m pretty new to tf2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0152 rate 60000this is a you problem. 1 is pretty safe. ago. this, but cl_interp calculate automaticaly for cl_interp_ratio 1 or 2. Best TF2 İnterp Settings. "A discussion on customisation in TF2. GitHub Gist: instantly share code, notes, and snippets. Your cl_cmdrate and cl_updaterate are at a strange value. The second number is cl_interp_ratio divided by cl_updaterate. Id_Hyren 12 years ago #7. Idk I just got this off of a youtube video. Out of principle I run cl_interp 0 (lowest possible per server) erryday especially on match servers. fedgangstalker. cl_interp_all: 0: client: Disable interpolation list optimizations. trowel. In regards to interp, setting it to "0" will set it to the lowest rating possible. Discussions Rules and GuidelinesWow, probably the best collective interp info I've seen so far. 0. loldude69lolhaha • 9 mo. 01 for lerp 20 type cl_interp 0. cl_interp = ((cl_interp_ratio / cl_updaterate) + Jitter) Jitter is half of the max difference from the normal ping one has. a lower interp will make. cfg. По этому она подождет еще два тика. in my class cfgs depending on the class and weapons they use. Community News tf2pickup. With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. cfg. You can not get away with this in TF2. Good connection (1. If you have a ping of 0 and a cl_interp of 0, then you are literally playing the best possible tf2. You could easily just make two different cfgs one for projectile classes and one for hitscan classes and exec them along the binds. cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . 0325. 05; cl_interp_ratio 2" // This is the safest "comp" setting. 0152 Maximum updaterate/cmdrate are 66 because server’s tickrate is locked to 66 in TF2. This means arguing about. Date Posted: May 7, 2019 @ 4:33pm. 2014-06-22 01:59. Our Internet is basically tin cans with a string. 0152 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0. open console. Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. 1 seconds, which derives from the default cl_updaterate 20. cl_smooth 1 while watching TF2 STVs and . . cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Tem um comando que você colocar no cmd, vai no menu inicar e colocar cmd. 033, for this I did 500. 01 cl_updaterate 66 rate 60000. This is the definitive thread for cl_interp, and for some reason, it's. I forget the specific values, but it's for differences between projectiles and hitscan weapons. Team Fortress 2. the cl_interp / cl_interp_ratio cvars aren't really as abusable as people make it seem, the average tf2 player isn't really expected to be well-versed in how the engine's networking works a very very very common misconception that people have is that they think what they're seeing on their screen is what everyone else is also seeing, just with. Only use whole numbers with cl_interp_ratio; it's simply unnecessary to use values like 1. cl_updaterate 66. I mean, I decided. A Team Fortress 2 (TF2) Config Script in the Other/Misc category, submitted by Sylvedoge. Team Fortress 2 folder should be opened automatically. A common. cl_cmdrate and cl_updaterate should be 66 - the maximum vanilla server tickrate. 05; cl_interp_ratio 2 Other cases or if something's wrong: cl_interp 0. You end up having a. I was hoping that someone could help figure out what could be. Apparently an experienced sniper told me that setting the command cl_interp_0 will improve accuracy. 0225, works the best. 2. 1. level 2 · 9 yr. cl_cmdrate 67. Block Pinion and Malicous Servers Script. 5 // Use an interp timing that accounts for occasional snapshot interval drops. A target's playermodel will be ahead of the hitboxes if the target is taunting. and you should really have cl_interp 0 or cl_interp 0. Important note: the default dynamic crosshair file is cl_crosshair_file "" and not cl_crosshair_file default as counterintuitive as this may seem. // Generally, meeting both of the following conditions would classify it as a. If you have cl_smooth 0 while watching STVs or . 2, 1. cl_interp is a different command responsible for changing interpolation latency on the client, which is usable by default (and is heavily restricted). No long-term contract. 033" in all the others and that will work fine (Although I wouldn't necessarily recommend using 33ms on every other class, that's just hypothetical). cl_interp 0. 034 cl_interp 0. Yup. 02 ect. #3. Interp is for bad spies, demoknights, trollgiers and demopans. rip. Help with laggy sentry animations. 007 (high ping 34 = 0. 05 This config will help with. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. cl_cmdrate 1000000 cl_interp 0 cl_updaterate 1000000 (This is also referred to as the 0lerp script, because your net_graph will tell you that you have 0. Team Fortress 2. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. If you wish to have a better experience, use these instead: cl_interp 0 cl_interp_ratio 2 rate 80000 // test your internet speed to find a better rate yourself cl_updaterate 66 cl_cmdrate. Originally posted by i am. // desirable than a variable but sometimes high framerate. It’s a lousy excuse by cheating Spies using backtrack scripts. This leaves you 2 options to tweak the duration of your interpolation buffer. 2 or something like that, and it reduces a lot of lag. If you do not have this file, copy and paste one of the other cfg files in this folder, rename it, and clear it of anything already in it. Whats default cl_interp? 1 or 0? cl_interp 0 CS is making calculations of your interp automatically.